No Scripting Skill Required. Just touch buttons and mouse glide on panels. Respond to typed command too.
17 presets by touch: rain, snow, flame, volcano, fireworks, smoke, water jet, laser blast, supernova, solar wave, double spiral, flowing hearts, and more …
Easy to use. Simple 3D touch panels. Not a flat HUD or complex control center.
Real Time Control. The sliders update particles in real time as you move your mouse.
Generates LSL source code. One touch generates particle script to put in your prim. (full perm)
Smart random particle generator. Smart algorithm finds good particle patterns by a single touch. Discover effects you've never thought of!
Supports Textures. Drag a texture from your inventory onto a prim and see its effects in particle immediately.
Supports Targeting. Touch a prim makes particles follow you.
Automatic Version Update. Automatically gives you the latest version, free.
Features for Scripters
Type commands to set any parameters with numerical values.
Commands have 2 or 3-letter abbreviations. (e.g. StartScale 2 3 can be ss 2 3.)
Auto correct out of bound values. (e.g. Typing age 40 will invoke the chat “Max sprite age is 30 seconds. I've set it to 30 for you.”.)
Smartly activates dependant parameters. (e.g. Typing BeginRadius 2 may say: “Pattern needs to be Explode, Angle, or Angle Cone, for begin radius to take effect. I have set pattern to Angle Cone for you.” or “PSYS_PART_FOLLOW_SRC_MASK needs to be off for begin radius to have effect. I have now turned it off for you.”.)
Shows all current active parameter's values in a glace. (Inactive parameter's values are displayed by a diamond: “◇”.)
Accept color code in hex/0-255/lsl syntaxes. (e.g. startcolor ff0000, startcolor 1 0 0, startcolor 255 0 0.)
Accept angle inputs by degree. (e.g. AngleRange 80 90 instead of AngleRange 1.396 1.57.)
No need to type vector brackets. If less than 3 vector components are given, smartly set missing components. (e.g. ForceVector 2 is the same as ForceVector 0 0 2, for PSYS_SRC_ACCEL.)