Xah Second Life Blog 2010-01

Just discovered that Linden Labs has a rating of F (on a scale of A to F) at Better Business Bureau. See: http://www.bbb.org/greater-san-francisco/business-reviews/video-games-wholesale-and-manufacturers/linden-lab-in-san-francisco-ca-57373

“HEARTSEED”. A exotic forest scene. The sim is build by a friend, Jedda Zenovka.

In this year, often i found many sl news's original source is from this MMORG news site: http://www.massively.com/. Today again, so i take a look.

Discovered Tabula Rasa (video game). It closed down, with a law suit from Richard Garriott, a famous game developer and entrepreneur, for USD$24G.

More detail of this lawsuit, including link to court document, are reported here http://www.massively.com/2009/05/06/richard-garriott-blasts-ncsoft-with-24-million-lawsuit/

asides from the business aspects, here's a vid of the game play, their final day:

“Tabula Rasa Server Shutdown Event HD”

I'm reading Massively's top 5 stories of 2009. The closing down of Tabula Rasa was #5. Another interesting story i learned, is The Matrix Online, also closing down. Here's a vid of game play:

“The Matrix Online, Assassination Mission”

seems boring to me.

while reading gmail today, the side bar prompted these google ads:

3D modeling for SL - easy
create 3D models by simply drawing its shape and export to SL!
Buy Second Life Lindens
Fast delivery,online live support. The easiest way to purchase lindens
Second Inventory
Backup Restore tool for Second Life Legitimate CopyBot for OpenSim
Seamless Texture Map Collections 4000+ Download Pro Texture Maps
A Beautiful Virtual World
Create a Whole New Life. Make New Friends, Chat, Play Games, & More!

Except there.com, all these are new to me. Quite amazing how diverse and majorish business for sl are growing. Remember slx? which is bought by Linden Lab for gazillions.

While searching for how much Linden paid for slx, i ran into this blog. http://gwynethllewelyn.net/2009/01/21/linden-lab-buys-xstreetsl-and-onrez-%E2%80%94-why/ by Gwyneth Llewelyn. She seems to be a pro gamer, with some insider knowledge.

Starting a blender blog. http://xahsl.org/blender/blog.html. Subscribe there.

Soul Caliber Voldo Dance

Moved to: Second Life Product Market Values.

Second Life Dive Roll Movement Enhancer Comparison

Fascinating: Corrupted Blood incident.

The Corrupted Blood incident was a widely reported virtual plague outbreak and video game glitch found in the Blizzard Entertainment computer game World of Warcraft, a massively multiplayer online role-playing game in the Warcraft series.

See also: Massively multiplayer online role-playing game (aka MMORG). MMORG is pretty much the future of web. (be sure to read the Psychology section of the article in Wikipedia.)

Also note, MMORG game are in my opinion the most advanced and complex software system today. Quote from Wikipedia article, Development section:

The cost of developing a competitive commercial MMORPG title often exceeds $10 million.[34] These projects require multiple disciplines within game design and development such as 3D modeling, 2D art, animation, user interfaces, client/server engineering, database architecture, and network infrastructure.[35]

am wondering, among all the MMORG, which has the most user, and what are their numbers.

World of Warcraft (WOW) has 11.5 mega monthly subscriptions as of 2008-12, and holds Guinness World Record for that. WOW holds 62% of MMORG subscription market. (info from Wikipedia)

Second Life has 16 mega accounts as of . Of course, huge part of it is alts and people who tried and never used again. No reliable data about actual active users. Though, at any time there are about 40k to 60k people online. Total number of active users is probably just a few times of that.

Some online Second Life friends are also getting into Eve online (EVE), which is science fiction theme, with space crafts. Much of my thing. Not much into medieval and sorcery theme as in WOW.

But besides playing, major part of my interest is looking into the business prospects, and the 3D technology and communication technology and social impact thing, i.e. virtual world.

Imagine, if one can teleport from Second Life to EVE, or WOW, or EverQuest, or from any of the MMORG to another. This is similar to different telephone phone networks merging (1900s), IM chats networking merging (2000s), or as recent cell phone networks merging. It is just a matter of time, say 5 years, 10 years.

According to EVE official site http://www.eveonline.com/news.asp, EVE has a record of 51k concurrent users, as of

So, am wondering what does WOW virtual world actually looks like. Here's a youtube vid:

“Lady Deathwhisper - World of Warcraft Hunter”
Here's what seems to be a typical EverQuest game play.
“EVE Online: Dominion Trailer”

EVE got many very cool vids. See them at: youtube.com EVE online.

Just reading a linden blog about their update on their map technology. 〈Improvements to mapping and upgrade to SLurl.com〉 (2009-01-22) By Philip Linden. https://blogs.secondlife.com/community/features/blog/2009/01/23/improvements-to-mapping-and-upgrade-to-slurlcom

Few interesting tidbits. The new tech can update 30k tiles (regions) in 2 days, running on 4 machines. They are using Amazon S3 tech for storage. And of course, they are also using Google maps tech.

Their map API doc is here: http://wiki.secondlife.com/wiki/Webmap_API.

Want to dash through walls?
Try Xah Tele-Dasher!